When Launching, the level will crash as long as the world grid material is applied in the scene and needs to be compiled. If you attempt to package the project it will fail with the error "unable to compile default material".
RESULT
Crash
EXPECTED
Game launches correctly
[Link Removed]
UE4Editor_Engine!FShaderCompilingManager::ProcessCompiledShaderMaps() shadercompiler.cpp:1620 UE4Editor_Engine!FShaderCompilingManager::FinishCompilation() shadercompiler.cpp:2040 UE4Editor_Engine!FMaterialShaderMap::Compile() materialshader.cpp:1400 UE4Editor_Engine!FMaterial::BeginCompileShaderMap() materialshared.cpp:1709 UE4Editor_Engine!FMaterial::CacheShaders() materialshared.cpp:1635 UE4Editor_Engine!FMaterial::CacheShaders() materialshared.cpp:1539 UE4Editor_Engine!UMaterial::CacheShadersForResources() material.cpp:2017 UE4Editor_Engine!UMaterial::CacheResourceShadersForCooking() material.cpp:2002 UE4Editor_Engine!UMaterial::BeginCacheForCookedPlatformData() material.cpp:2654 UE4Editor_UnrealEd!<lambda_ff87856e9d68509deb3bbf5f8b1d602b>::operator() cookontheflyserver.cpp:1739 UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() cookontheflyserver.cpp:1992 UE4Editor_UnrealEd!UCookOnTheFlyServer::Tick() cookontheflyserver.cpp:720 UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() tickableeditorobject.h:17 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1181 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
7 |
Component | UE - Graphics Features |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Created | Sep 26, 2016 |
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Resolved | Oct 19, 2016 |
Updated | Apr 27, 2018 |