A licensee reported that the Bulk data for the nanite mesh generated for Landscape proxies can leak in the editor. It could appear as the normal BulkData “leadk” related to fulling loading an Asset package but in this case, the Bulkdata is owned by a ULandscapeNaniteComponent that is part of one of the external actors. Unloading the level does destroy the Actor and the Component but the BulkData remains.
Please note that this behavior appears to be influenced by the state of the DDC and will only manifest when building the mesh the first time or after modifying the sculpt to need a new mesh
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-364106 in the post.