While the engine currently supports a P4Changelist argument when launching the editor from the command line, we are only currently using it to check out assets through FPerforceCheckOutWorker::Execute(). At a minimum, we should be applying this and any other globally-specified P4 options to the Delete and Add workers, although ideally we should add them to any P4 command that supports "-c [changelist]":
FPerforceCopyWorker
FPerforceDeleteWorker
FPerforceMarkForAddWorker
FPerforceResolveWorker
FPerforceRevertWorker
1. Launch the editor with the "-P4Changelist" command-line argument
2. Connect to Perforce via the Source Control plugin
3. Add a new asset
Expected Result: The new asset is added to the specified changelist
Observed Result: The new asset is added to a new changelist
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36414 in the post.
0 |
Fix Commit | 3156946 |
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Main Commit | 3168049 |
Created | Sep 26, 2016 |
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Resolved | Oct 10, 2016 |
Updated | Apr 27, 2018 |