Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

PlayStandaloneLocalPc is used when user launches Standalone Game from editor, which loads the .uproject from UE4Editor in Engine binaries instead of loading project from project binaries.

Steps to Reproduce
  1. Make new C++ Project
  2. Open PlayLevel.cpp
  3. Break point at line 1381 @
NewSession->ProcessHandle = FPlatformProcess::CreateProc(*GamePath, *Params, true, false, false, NULL, 0, NULL, NULL);
  1. Run from Visual Studio
  2. Click options for Play button
  3. Choose Standalone Game
  4. Press Play Button

Result:

Break point hit and "Params" is using UE4Editor.exe and passing in .uproject to load project instead of launching binary of project, which can cause issues loading script files

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Won't Fix
ComponentTools
Affects Versions4.13
CreatedSep 26, 2016
ResolvedApr 4, 2017
UpdatedApr 27, 2018
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