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PlayStandaloneLocalPc is used when user launches Standalone Game from editor, which loads the .uproject from UE4Editor in Engine binaries instead of loading project from project binaries.
NewSession->ProcessHandle = FPlatformProcess::CreateProc(*GamePath, *Params, true, false, false, NULL, 0, NULL, NULL);
Result:
Break point hit and "Params" is using UE4Editor.exe and passing in .uproject to load project instead of launching binary of project, which can cause issues loading script files
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36422 in the post.