Description

Keyboard input appears to be ignored when trying to input text in to a widget component. The text box does not accept any keys being pressed.

Steps to Reproduce
  1. Open the editor
  2. Open first person template
  3. Create a new widget blueprint
  4. Place a text box in the designer tab
  5. Save and compile
  6. Create a new actor blueprint
  7. Add a widget component
  8. Set the widget component to that of the widget that was created above
  9. Save and compile
  10. Open the first person character blueprint
  11. Add a widget interaction component
  12. Set the interaction source to "mouse"
  13. Create the blueprint in the attached image
  14. Add the actor that was made earlier to the level (the one with the widget component)
  15. Play in Editor
  16. Click the text box
  17. Try to type things into it
  18. Notice that the input is not accepted

Expected: Once the text box has been clicked the text box would reflect the text being typed by the keyboard
Result: The text box does not accept any keys being pressed

Have Comments or More Details?

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By Design
ComponentUE - Editor - UI Systems
Affects Versions4.13
CreatedSep 28, 2016
ResolvedOct 3, 2016
UpdatedMay 2, 2018