Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Loading a level through the content browser and File->Open Level do not have the same behavior.

Steps to Reproduce
  1. Download and unzip attached project
  2. Open project and go to File->Open Level-> New World
    • Note that the level opens normally
  3. Close and reopen project
  4. Double Click on NewWorld asset in content browser

Result:
Double clicking asset in content browser causes editor to trigger check in MyActor class

Expected:
File->Open Level would trigger the check the same way double clicking on the asset does.

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Won't Fix
ComponentTools
Affects Versions4.13
CreatedSep 28, 2016
ResolvedApr 5, 2017
UpdatedApr 27, 2018