Description

In UE 5.7.2, when moving a Landscape Component to a sub-level using Landscape Mode > Manage > Move to Level, the proxy transform is not synchronized with the root Landscape when the KeepWorldTransform attachment is performed, causing the component’s RelativeScale3D to be computed incorrectly.

Since the actual Component/Actor scale values remain unchanged, subsequent sculpting or brushing operations produce visible discrepancies between the underlying coordinates and the rendered result.

Steps to Reproduce
  1. Create a new level.
  2. Add an empty sub-level.
  3. Create a new Landscape.
  4. Set the sub-level as Current Level in the Levels window.
  5. Use Landscape Mode → Manage → Move to Level to move some components to the sub-level.
  6. Move the remaining Landscape Components from the persistent level to the same sub-level via Move to Level.
  7. Verify that the component size/scale appears changed after the move.

*FYI: Landscape Sculpt/Paint brushes operate like it’s in right scale regardless of its visible scale.

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Fixed
ComponentUE - Graphics Tools - Terrain - Landscape
Affects Versions5.7
Target Fix5.8
Fix Commit51157869
CreatedFeb 12, 2026
ResolvedFeb 24, 2026
UpdatedFeb 26, 2026
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