This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
The widget diamond created when using MakeEditWidget does not update the transform of a placed instance unless Editable When Inherited is false.
This appears to relate to the blueprint settings, when set to false, being the only controlling factor so the placed instance will update to match the blueprint. If it is set to true, it seems to ignore the blueprint value in favor of the individual instance settings.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Pickup, Meta = (MakeEditWidget = true))
FTransform GrabPointOffset;
Result:
The widget diamond does not update it's location in the viewport
Expected:
Placed instances of blueprint respect blueprint defaults even if the defaults are overriden per instance
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Created | Sep 28, 2016 |
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Resolved | Mar 26, 2018 |
Updated | Mar 26, 2018 |