Description

It appears that the actor isn't properly destroyed until the exit, despite being deleted. By that time, the root component (the brush) has already been destroyed, thus when it's accessed in AAudioVolume::PostUnregisterAllComponents(), the crash occurs.

Steps to Reproduce

Place an AudioVolume in a level.
Save the level
Make a new level
Reopen the level with the volume
Delete the volume
Save the level
Make a new level

This is where we experience the crash.

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Fixed
ComponentUE - Audio
Affects Versions4.13
Target Fix4.13.2
Fix Commit3143658
Main Commit3153517
CreatedSep 28, 2016
ResolvedSep 28, 2016
UpdatedApr 27, 2018