This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When the meta property "MakeEditWidget" is used in conjunction with EditDefaultsOnly, instances of the variable in the level can be edited by selecting the widget and using its transform gizmo.
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = Pickup, Meta = (MakeEditWidget = true))
FTransform GrabPointOffset;
Result:
The transform gizmo is still available even though GrabPointOffset is set to EditDefaultsOnly
Expected:
Widget is not editable per instance when set to EditDefaultsOnly
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
How does TextureRenderTarget2D get TArray<uint8> type data?
An error occurred while trying to generate project files !?
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.