Attempting to use the paint mode tool on meshes in the level and then undo/redo the changes will cause the editor to crash.
Setup:
Repro:
Result: Editor crashes after undoing and redoing all paint mode changes.
Expected Result: Able to successfully undo and redo paint mode changes.
Frequency: 3/3
UE4Editor_MeshPaint!FEdModeMeshPaint::AddGeometryAdapter() meshpaintedmode.cpp:1023
UE4Editor_MeshPaint!FEdModeMeshPaint::CreateGeometryAdaptersForSelectedComponents() meshpaintedmode.cpp:1015
UE4Editor_UnrealEd!FEditorModeTools::PostUndo() editormodemanager.cpp:822
UE4Editor_UnrealEd!UEditorEngine::BroadcastPostUndo() editorserver.cpp:5093
UE4Editor_UnrealEd!UEditorEngine::HandleTransactorUndo() editorserver.cpp:1105
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:757
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl() delegateinstancesimpl.h:847
UE4Editor_UnrealEd!TBaseMulticastDelegate<void,FUndoSessionContext,bool>::Broadcast() delegatesignatureimpl.inl:922
UE4Editor_UnrealEd!UTransBuffer::Undo() editortransaction.cpp:857
UE4Editor_UnrealEd!UEditorEngine::Exec_Transaction() editorserver.cpp:5088
UE4Editor_UnrealEd!UEditorEngine::Exec() editorserver.cpp:5535
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:622
UE4Editor_MainFrame!FMainFrameActionCallbacks::ExecuteExecCommand() mainframeactions.cpp:931
UE4Editor_MainFrame!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1018
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() uicommandlist.cpp:211
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() uicommandlist.cpp:155
UE4Editor_MainFrame!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() mainframeactions.cpp:176
UE4Editor_MainFrame!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<FReply() tuple.h:116
UE4Editor_MainFrame!TBaseStaticDelegateInstance<FReply __cdecl() delegateinstancesimpl.h:949
UE4Editor_Slate!TBaseDelegate<FReply,FKeyEvent const & __ptr64>::Execute() delegatesignatureimpl.inl:522
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4573
UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4475
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1474
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1985
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:750
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:672
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:889
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2795
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
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