Description

Crash occurs when saving a destructible mesh after creating it from a static mesh.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Right-click any static mesh (I used Barrel_02) and select Create Destructible Mesh.
  3. In the Destructible Mesh editor, click Save.

RESULT:

Crash.

Callstack

UE4Editor_Core!FName::GetComparisonNameEntry() unrealnames.cpp:867
UE4Editor_Core!FName::Compare() unrealnames.cpp:494
UE4Editor_CoreUObject!SortInternal<FName,TDereferenceWrapper<FName,FObjectNameSortHelper> >() sorting.h:92
UE4Editor_CoreUObject!FObjectNameSortHelper::SortNames() savepackage.cpp:1635
UE4Editor_CoreUObject!UPackage::Save() savepackage.cpp:4122
UE4Editor_UnrealEd!UEditorEngine::Save() editorengine.cpp:3955
UE4Editor_UnrealEd!UEditorEngine::SavePackage() editorengine.cpp:4015
UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() editorserver.cpp:4451
UE4Editor_UnrealEd!UEditorEngine::Exec() editorserver.cpp:5546
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:615
UE4Editor_UnrealEd!InternalSavePackage() filehelpers.cpp:2727
UE4Editor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() filehelpers.cpp:3257
UE4Editor_UnrealEd!FAssetEditorToolkit::SaveAsset_Execute() asseteditortoolkit.cpp:525
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,FAssetEditorToolkit,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:318
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,FAssetEditorToolkit,0,void __cdecl() delegateinstancesimpl.h:424
UE4Editor_Slate!FUICommandList::ExecuteAction() uicommandlist.cpp:92
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() stoolbarbuttonblock.cpp:300
UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() delegateinstanceinterface.h:161
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() tuple.h:116
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() delegateinstancesimpl.h:318
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:279
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5002
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4991
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5454
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5431
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1639
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1985
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:750
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:672
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:889
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2796
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentUE - Simulation - Physics - Destruction
Affects Versions4.14
Target Fix4.14
Fix Commit3146375
Main Commit3153517
CreatedSep 29, 2016
ResolvedSep 30, 2016
UpdatedApr 27, 2018