Crash occurs when saving a destructible mesh after creating it from a static mesh.
RESULT:
Crash.
UE4Editor_Core!FName::GetComparisonNameEntry() unrealnames.cpp:867 
UE4Editor_Core!FName::Compare() unrealnames.cpp:494 
UE4Editor_CoreUObject!SortInternal<FName,TDereferenceWrapper<FName,FObjectNameSortHelper> >() sorting.h:92 
UE4Editor_CoreUObject!FObjectNameSortHelper::SortNames() savepackage.cpp:1635 
UE4Editor_CoreUObject!UPackage::Save() savepackage.cpp:4122 
UE4Editor_UnrealEd!UEditorEngine::Save() editorengine.cpp:3955 
UE4Editor_UnrealEd!UEditorEngine::SavePackage() editorengine.cpp:4015 
UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() editorserver.cpp:4451 
UE4Editor_UnrealEd!UEditorEngine::Exec() editorserver.cpp:5546 
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:615 
UE4Editor_UnrealEd!InternalSavePackage() filehelpers.cpp:2727 
UE4Editor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() filehelpers.cpp:3257 
UE4Editor_UnrealEd!FAssetEditorToolkit::SaveAsset_Execute() asseteditortoolkit.cpp:525 
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,FAssetEditorToolkit,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:318 
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,FAssetEditorToolkit,0,void __cdecl() delegateinstancesimpl.h:424 
UE4Editor_Slate!FUICommandList::ExecuteAction() uicommandlist.cpp:92 
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() stoolbarbuttonblock.cpp:300 
UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() delegateinstanceinterface.h:161 
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() tuple.h:116 
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() delegateinstancesimpl.h:318 
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522 
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:279 
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5002 
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4991 
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5454 
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5431 
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1639 
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1985 
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:750 
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:672 
user32!<Unknown> 
user32!<Unknown> 
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:889 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2796 
UE4Editor!GuardedMain() launch.cpp:156 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 
UE4Editor!WinMain() launchwindows.cpp:202 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown> 
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36619 in the post.
| 1 | 
| Component | UE - Simulation - Physics - Destruction | 
|---|---|
| Affects Versions | 4.14 | 
| Target Fix | 4.14 | 
| Fix Commit | 3146375 | 
|---|---|
| Main Commit | 3153517 | 
| Created | Sep 29, 2016 | 
|---|---|
| Resolved | Sep 30, 2016 | 
| Updated | Apr 27, 2018 |