Description

Find References does not appear to find used variables that have been copy and pasted from another blueprint. Only the variable that was right clicked and turned into a variable is found

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Add a new variable
  4. Create the Blueprint in the attached image (multiple instances are important)
  5. Save and compile
  6. Create another actor blueprint
  7. Copy and paste the blueprint from the first actor blueprint to the second (do not remake, use copy and paste)
  8. Right click the grayed out variable and Create Variable "NameOFVariable"
  9. Right click the new variable in the variable list for the blueprint
  10. Choose find references
  11. Notice that only the reference that was right clicked shows up and that the others are missing from the list

Expected: All references to the variable would be shown in the find references list
Result: Only the variable that was right clicked and turned into a variable is found

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.13
CreatedSep 30, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021