The issue is that FAnimationSequenceThumbnailScene::SetAnimation calls referesh bone transforms which will trigger notify states present at the midpoint of the animation (as the thumbnail code sets the position of the sequence to the midpoint and performs a zero delta update). We should disable notify sampling to prevent this
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-366714 in the post.
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| Component | UE - Anim - Runtime |
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| Affects Versions | 5.7 |
| Created | Feb 19, 2026 |
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| Updated | Feb 19, 2026 |