Editor crashes when you attempt to clear the image in the throbber UMG. Log is attached txt file
Tested in 4.13.2 CL 3145013 - This does not happen
Result - The editor crashes
Expected - Any selected image clears and the editor not crash
MachineId:99734049456FBD53C9156F971CDCCF71 EpicAccountId:d61c17c3cd5a45f58abdaf87b3c494b5 Access violation - code c0000005 (first/second chance not available) UE4Editor_PropertyEditor!FPropertyHandleObject::SetValueFromFormattedString() [d:\builds\main\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:2908] UE4Editor_PropertyEditor!SObjectPropertyEntryBox::OnSetObject() [d:\builds\main\engine\source\editor\propertyeditor\private\propertycustomizationhelpers.cpp:447] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SObjectPropertyEntryBox,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SObjectPropertyEntryBox,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425] UE4Editor_PropertyEditor!SPropertyEditorAsset::SetValue() [d:\builds\main\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.cpp:581] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425] UE4Editor_PropertyEditor!SPropertyMenuAssetPicker::OnClear() [d:\builds\main\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertymenuassetpicker.cpp:227] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,void __cdecl(void)>::ExecuteIfSafe() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\builds\main\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1036] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\builds\main\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:987] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161] UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\builds\main\engine\source\runtime\core\public\delegates\tuple.h:116] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:522] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\builds\main\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:279] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\builds\main\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385] UE4Editor_Slate!<lambda_6fe3fac4210ea4fdbbd9f162046616f6>::operator()() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5038] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_6fe3fac4210ea4fdbbd9f162046616f6> >() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5025] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5454] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5431] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\builds\main\engine\source\runtime\core\private\windows\windowsapplication.cpp:1639] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\builds\main\engine\source\runtime\core\private\windows\windowsapplication.cpp:1985] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\builds\main\engine\source\runtime\core\private\windows\windowsapplication.cpp:750] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\builds\main\engine\source\runtime\core\private\windows\windowsapplication.cpp:672] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\builds\main\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:889] UE4Editor!FEngineLoop::Tick() [d:\builds\main\engine\source\runtime\launch\private\launchengineloop.cpp:2796] UE4Editor!GuardedMain() [d:\builds\main\engine\source\runtime\launch\private\launch.cpp:156] UE4Editor!GuardedMainWrapper() [d:\builds\main\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\builds\main\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36692 in the post.
0 |
Fix Commit | 3150143 |
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Main Commit | 3152072 |
Created | Sep 30, 2016 |
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Resolved | Oct 4, 2016 |
Updated | Apr 27, 2018 |