Description

Editor crashes when you attempt to clear the image in the throbber UMG. Log is attached txt file

Tested in 4.13.2 CL 3145013 - This does not happen

Steps to Reproduce
  1. Open QA Game
  2. Open UMG_Throbber (Content > UMG)
  3. Select either the Circular Throbber or the throbber
  4. Expand Image under Appearance in Details
  5. Select the drop down for the image
  6. Select Clear

Result - The editor crashes

Expected - Any selected image clears and the editor not crash

Callstack
MachineId:99734049456FBD53C9156F971CDCCF71
EpicAccountId:d61c17c3cd5a45f58abdaf87b3c494b5

Access violation - code c0000005 (first/second chance not available)

UE4Editor_PropertyEditor!FPropertyHandleObject::SetValueFromFormattedString() [d:\builds\main\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:2908]
UE4Editor_PropertyEditor!SObjectPropertyEntryBox::OnSetObject() [d:\builds\main\engine\source\editor\propertyeditor\private\propertycustomizationhelpers.cpp:447]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SObjectPropertyEntryBox,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SObjectPropertyEntryBox,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425]
UE4Editor_PropertyEditor!SPropertyEditorAsset::SetValue() [d:\builds\main\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.cpp:581]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425]
UE4Editor_PropertyEditor!SPropertyMenuAssetPicker::OnClear() [d:\builds\main\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertymenuassetpicker.cpp:227]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,void __cdecl(void)>::ExecuteIfSafe() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\builds\main\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1036]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\builds\main\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:987]
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\builds\main\engine\source\runtime\core\public\delegates\tuple.h:116]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\builds\main\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:522]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\builds\main\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:279]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\builds\main\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385]
UE4Editor_Slate!<lambda_6fe3fac4210ea4fdbbd9f162046616f6>::operator()() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5038]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_6fe3fac4210ea4fdbbd9f162046616f6> >() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5025]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5454]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\builds\main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5431]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\builds\main\engine\source\runtime\core\private\windows\windowsapplication.cpp:1639]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\builds\main\engine\source\runtime\core\private\windows\windowsapplication.cpp:1985]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\builds\main\engine\source\runtime\core\private\windows\windowsapplication.cpp:750]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\builds\main\engine\source\runtime\core\private\windows\windowsapplication.cpp:672]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\builds\main\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:889]
UE4Editor!FEngineLoop::Tick() [d:\builds\main\engine\source\runtime\launch\private\launchengineloop.cpp:2796]
UE4Editor!GuardedMain() [d:\builds\main\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\builds\main\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\builds\main\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36692 in the post.

0
Login to Vote

Fixed
ComponentTools
Affects Versions4.14
Target Fix4.14
Fix Commit3150143
Main Commit3152072
CreatedSep 30, 2016
ResolvedOct 4, 2016
UpdatedApr 27, 2018