Offset root node is affected by frame rate and produces jitter in it's motion across various settings and styles.
Steps to Reproduce
I have reproduced this in the animation sample project in vanilla 5.7.3
I've added this to the character simulate an unstable fps.
So this happens even if the FPS is always above 30, moving around between 30 and 60.
This aims to reproduce issues we see when the game becomes a bit unstable or features like VSync cause the update delta time to be variable from one frame to the next.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-367301 in the post.
| 0 |
| Component | UE - Anim - Gameplay |
|---|---|
| Affects Versions | 5.7 |
| Created | Feb 23, 2026 |
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| Updated | Feb 25, 2026 |