Editor is crashing when removing and Additive layer Track in persona.
Editor also crashes if the curve is disabled rather than deleted.
This is a regression from 4.13
Result: Editor crashes
UE4Editor_Persona!SAnimTrackCurvePanel::DeleteTrack() sanimtrackcurvepanel.cpp:581 UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SAnimTrackCurvePanel const ,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:318 UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SAnimTrackCurvePanel const ,0,void __cdecl() delegateinstancesimpl.h:425 UE4Editor_Slate!SMenuEntryBlock::OnClicked() smenuentryblock.cpp:1036 UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() smenuentryblock.cpp:987 UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() delegateinstanceinterface.h:161 UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() tuple.h:116 UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() delegateinstancesimpl.h:318 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:279 UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() smenuentryblock.cpp:385 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5002 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4991 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5454 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5431 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1639 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1985 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:750 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:672 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:889 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2796 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36740 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Fix Commit | 3153160 |
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Main Commit | 3153517 |
Created | Oct 3, 2016 |
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Resolved | Oct 6, 2016 |
Updated | May 18, 2020 |