Second Animation Sample added to AimOffset or Blendspace swaps with the first sample
Note: After adding a 3rd sample, they switch back to the correct position.
Regression: Sort of. In previous engine versions, the skeleton would "explode" when trying to add less than 3 samples to a Blendspace or Aim Offset. I think that was resolved, but this now shows itself as a result. I won't be labeling this a regression.
Result: CC pose is at the top center and U is in the center
Expected: Poses are in the same location they were placed
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.13 |
| Target Fix | 4.15 |
| Fix Commit | 3211171 |
|---|---|
| Main Commit | 3227721 |
| Created | Oct 3, 2016 |
|---|---|
| Resolved | Nov 28, 2016 |
| Updated | May 18, 2020 |