Second Animation Sample added to AimOffset or Blendspace swaps with the first sample

Note: After adding a 3rd sample, they switch back to the correct position.

Regression: Sort of. In previous engine versions, the skeleton would "explode" when trying to add less than 3 samples to a Blendspace or Aim Offset. I think that was resolved, but this now shows itself as a result. I won't be labeling this a regression.

Steps to Reproduce
  1. Open the attached project
  2. Create an Aim Offset for the only skeleton in the project
  3. Add the CC Anim Sample to the center of the graph
  4. Add the U Anim Sample to the top center of the graph
  5. Click in the graph and move the mouse to view the results

Result: CC pose is at the top center and U is in the center
Expected: Poses are in the same location they were placed

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ComponentAnim - Animation
Affects Versions4.13
Target Fix4.15
Fix Commit3211171
Main Commit3227721
CreatedOct 3, 2016
ResolvedNov 28, 2016
UpdatedApr 27, 2018