Description

User has provided a trace file attached to case.

User experiencing going out of memory during gameplay with console command "Pause" activated. Using 5.6 from Perforce in the Release-5.6.0 stream at its latest CL + AncientGame at the same CL (43139311). Partner case owner was unable to reproduce the issue in a binary build of 5.6 & 5.7.3.

The pace of increase is relatively small in AncientGame (maybe 1mb a minute while paused), so it's worth leaving it running for a period of time. It's pretty obvious in LLM over time via the AudioMisc category. The rate of change is pretty variable based on audio events coming in so we see a much higher rate of increase in my current project.

Steps to Reproduce

Run perforce build engine with one of the samples (ex: AncientGame)

Once in-game, enter the pause command and watch the growth of the AudioMisc category under llm in memory insights

After a period of time re-enter the pause command to unpause the engine

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Unresolved
ComponentUE - Foundation - Insights
Affects Versions5.6
CreatedFeb 26, 2026
UpdatedFeb 26, 2026
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