Description

After migrating our project from UE 5.5 to 5.7, we are experiencing a consistent engine crash in the Sequencer. The crash occurs specifically when a user attempts to add a component to a Spawnable Actor while its "Spawned" track is set to False.

Steps to Reproduce
  1. Open or create a Level Sequence.
  2. Add an Actor and convert it to a Spawnable.
  3. Move the playhead to a frame where the Spawned track is set to False.
  4. In the Sequencer Outliner, right-click the Actor node and try to add any Component.
  5. Result: The engine crashes immediately.

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Unresolved
ComponentUE - Anim - Sequencer
Affects Versions5.7
Target Fix5.8
CreatedFeb 26, 2026
UpdatedFeb 26, 2026
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