After migrating our project from UE 5.5 to 5.7, we are experiencing a consistent engine crash in the Sequencer. The crash occurs specifically when a user attempts to add a component to a Spawnable Actor while its "Spawned" track is set to False.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-367713 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 5.8 |
| Created | Feb 26, 2026 |
|---|---|
| Updated | Feb 26, 2026 |