When alt dragging a skeletal mesh with another actor attached to a socket the relative position of the attached actor will be set to 0,0,0. The relative offset for the copied attached actor appears to be zeroed out.
Expected: The offset for the attached actor would remain the same as the original
Result: The relative offset for the copied attached actor appears to be zeroed out
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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