Description

This also occurs in 4.13.2

Steps to Reproduce
  1. Open a Blueprint ThirdPerson project in the editor
  2. Open ThirdPerson_AnimBP asset
  3. Focus the Default State Machine window
  4. Double-Click on the JumpStart state
  5. Disconnect the ThirdPersonJump_Start node from Final Animation Pose
  6. Add a ThirdPerson_Jump node

Result: Error is shown on original animation node

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Won't Fix
ComponentOLD - Anim
Affects Versions4.13.24.14
Target Fix4.15
CreatedOct 5, 2016
ResolvedNov 23, 2016
UpdatedMay 18, 2020