Description

Error message:

Access violation - code c0000005 (first/second chance not available)

Source Context:

 1300       FSmartNameMapping* Mapping = SmartNames.GetContainerInternal(ContainerName);
 1301       if (Mapping == nullptr)
 1302       {
 1303       Modify();
 1304       CacheAnimCurveMappingNameUids();
 1305       SmartNames.AddContainer(ContainerName);
 1306       Mapping = SmartNames.GetContainerInternal(ContainerName);
 1307       }
 1308       
 1309       return Mapping;
 1310       }
 1311       
 1312       const FSmartNameMapping* USkeleton::GetSmartNameContainer(const FName& ContainerName) const
 1313       {
 1314 ***** return SmartNames.GetContainer(ContainerName);
 1315       }
 1316       
 1317       void USkeleton::RegenerateGuid()
 1318       {
 1319       Guid = FGuid::NewGuid();
 1320       check(Guid.IsValid());
 1321       }
 1322       
 1323       bool USkeleton::RenameSmartName(FName ContainerName, const FSmartNameMapping::UID& Uid, FName NewName)
 1324       {
 1325       FSmartNameMapping* Mapping = SmartNames.GetContainerInternal(ContainerName);
 1326       if (Mapping->Exists(Uid))
 1327       {
 1328       Modify();
 1329       CacheAnimCurveMappingNameUids();

Most recent user affected CL: 3142249

Logs:
[Link Removed]


CrashReporter User Descriptions:

Steps to Reproduce
  1. Create a Third Person Template Project
  2. Copy the attached assets to a folder in the Content of the project
  3. Open TestAnim_CompileCrash
  4. In the walk state of the state machine, assign TestAnimSub to the Sub Anim Instance node
  5. Compile

Result: Crash
Expected: No crash

Callstack
UE4Editor_Engine!USkeleton::GetSmartNameContainer() [skeleton.cpp:1315]
UE4Editor_Engine!UAnimInstance::UpdateCurves() [animinstance.cpp:1186]
UE4Editor_Engine!USkeletalMeshComponent::PostAnimEvaluation() [skeletalmeshcomponent.cpp:1445]
UE4Editor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() [skeletalmeshcomponent.cpp:1372]
UE4Editor_UnrealEd!UDebugSkelMeshComponent::RefreshBoneTransforms() [debugskelmeshcomponent.cpp:418]
UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [skeletalmeshcomponent.cpp:422]
UE4Editor_UnrealEd!UDebugSkelMeshComponent::InitAnim() [debugskelmeshcomponent.cpp:288]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [kismetreinstanceutilities.cpp:1593]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass() [kismetreinstanceutilities.cpp:1314]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceInner() [kismetreinstanceutilities.cpp:608]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() [kismetreinstanceutilities.cpp:770]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:795]
UE4Editor_Kismet!FBlueprintEditor::Compile() [blueprinteditor.cpp:3216]
UE4Editor_Persona!FPersona::Compile() [persona.cpp:1971]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:317]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:423]
UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:92]
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [stoolbarbuttonblock.cpp:300]
UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() [delegateinstanceinterface.h:161]
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() [tuple.h:115]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() [delegateinstancesimpl.h:317]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:521]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:4901]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4890]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5348]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5328]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1584]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1930]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:669]
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:905]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2788]
UE4Editor!GuardedMain() [launch.cpp:156]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:264]
kernel32!<Unknown>
ntdll!<Unknown>
Community References

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Fixed
ComponentOLD - Anim
Affects Versions4.13
Target Fix4.14
Fix Commit3153175
Main Commit3153517
CreatedOct 5, 2016
ResolvedOct 6, 2016
UpdatedMay 18, 2020