Description

Nanite tessellation, only supports calculating displacement in local space and everything gets scaled with the object scale, which is often undesirable. If the camera enters inside the area allocated for a nanite meshes displacement the culling breaks down. When objects are scaled, this area can get quite large.

Steps to Reproduce

Steps to Reproduce

  1. Open the attached project
  2. Fly the camera into the area of the mesh where the displacement occurs

Expected
Nanite culling works like it does when outside the displacement area

Actual
Nanite culling breaks and triangles are incorrectly culled

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-369126 in the post.

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Unresolved
CreatedMar 9, 2026
UpdatedMay 15, 2026
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