Some materials are not rendering on iphone 6 series devices. They will render completely black on one device but not others in the same series. Replacing the material with a basic material renders on all, though.
The material texture samplers do not exceed 5 of the 8 available. Licensee is reporting that problem does not reproduce on Iphone 5s, 7, iPad Airs, or the Mini (2-4). The iOS version of the phones that are broken for the SE and 6 are using OS 9.3.5 which is consistent with the one that is causing an issue for me below in my test.
IPA from 4.14 build: [Link Removed]
Tested with:
Broken: 4.13.1 binary CL-3142249
Broken: 4.14 Dev-Rendering CL-3151290
Iphones tested with:
Working: Iphone 5s OS 9.3.3(13G34) - asset# - 5065
Working: Iphone 6 OS 8.0.2(12A405) - asset# - 4989
Broken: Iphone 6S OS 9.3.5(13G36) - asset# - 6240
1. Open Test Project
2. Deploy to Iphone Device (Asset #: 6240 reproduces)
Results: Iphone renders the object black on some devices
Expected: The material should not render black.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36934 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.14 |
Created | Oct 6, 2016 |
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Resolved | Oct 19, 2016 |
Updated | Sep 16, 2019 |