Unlike non-Nanite Skeletal Meshes, Nanite-enabled Skeletal Meshes do not correctly respond to the Show flag passed via ShowMaterialSection(). Consequently, the Isolate checkbox for material slots in the Skeletal Mesh Editor also fails to function properly.
Note: This issue persists even after applying the fix from //UE5/Main CL 45797729, which addressed a related issue.
Expected Behavior:
Actual Behavior:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-369410 in the post.
| 1 |
| Component | UE - Rendering - Graphics Features - Nanite |
|---|---|
| Affects Versions | 5.7 |
| Created | Mar 11, 2026 |
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| Updated | May 1, 2026 |