This was on an Nvidia Macbook Pro.
Doesnt crash on an AMD iMac.
Result: Game crashes
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10ca5b35b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10cc147c2 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10cd01c67 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10cc16951 (filename not found) [in UE4Editor-Core.dylib] ReportMetalCommandBufferFailure(id<MTLCommandBuffer>, wchar_t const*) Address = 0x1419ecf5c (filename not found) [in UE4Editor-MetalRHI.dylib] MetalCommandBufferFailureInternal(id<MTLCommandBuffer>) Address = 0x141a48abc (filename not found) [in UE4Editor-MetalRHI.dylib] HandleNVIDIAMetalCommandBufferError(id<MTLCommandBuffer>) Address = 0x1419eba65 (filename not found) [in UE4Editor-MetalRHI.dylib] _doMTLDispatch Address = 0x7fff8090b37e (filename not found) [in Metal] -[_MTLCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fff8090c405 (filename not found) [in Metal] -[MTLIOAccelCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fff808d8669 (filename not found) [in Metal] -[_MTLCommandQueue commandBufferDidComplete:startTime:completionTime:error:] Address = 0x7fff8091052a (filename not found) [in Metal] __53-[MTLIOAccelCommandQueue submitCommandBuffers:count:]_block_invoke.27 Address = 0x7fff808ecd01 (filename not found) [in Metal] ioAccelCommandQueueBlockFenceCallback Address = 0x7fff8bb1b8cc (filename not found) [in IOAccelerator] IODispatchCalloutFromCFMessage Address = 0x7fff7f130028 (filename not found) [in IOKit] _IODispatchCalloutWithDispatch Address = 0x7fff7f1300a7 (filename not found) [in IOKit] dispatch_mig_server Address = 0x7fff9220b668 (filename not found) [in libdispatch.dylib] _dispatch_client_callout Address = 0x7fff921fd128 (filename not found) [in libdispatch.dylib] _dispatch_continuation_pop Address = 0x7fff92212c10 (filename not found) [in libdispatch.dylib] _dispatch_source_latch_and_call Address = 0x7fff92208ad2 (filename not found) [in libdispatch.dylib] _dispatch_source_invoke Address = 0x7fff921ff966 (filename not found) [in libdispatch.dylib] _dispatch_queue_serial_drain Address = 0x7fff922139d2 (filename not found) [in libdispatch.dylib] _dispatch_queue_invoke Address = 0x7fff92205d41 (filename not found) [in libdispatch.dylib] _dispatch_root_queue_drain_deferred_item Address = 0x7fff922143bf (filename not found) [in libdispatch.dylib] _dispatch_kevent_worker_thread Address = 0x7fff922171b0 (filename not found) [in libdispatch.dylib] _pthread_wqthread Address = 0x7fff9244961f (filename not found) [in libsystem_pthread.dylib] start_wqthread Address = 0x7fff92449221 (filename not found) [in libsystem_pthread.dylib] Unknown() Address = 0x70001a246b90 (filename not found) [in ???]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36992 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 6, 2016 |
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Resolved | Oct 10, 2016 |
Updated | Apr 27, 2018 |