Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When the user builds lighting on a level, the Map Build Data Registry node is marked dirty, but isn't visible to the user initially. Selecting the filters dropdown, checking and unchecking a filter will make the node visible in the content browser.

Steps to Reproduce
  1. Open Content Examples
  2. Open Material_Nodes (I picked this because it hasn't had lighting rebuilt yet)
  3. Rebuild lighting
  4. Save the level after lighting has rebuilt
  5. Close the editor
    RESULT: The user is prompted to save the "Map Build Data Registry," but the node is not visible in the viewport.
    WORKAROUND: If the user clicks the filter dropdown, checkes/unchecks a filter, the node is then visible in the editor

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.14
CreatedOct 7, 2016
ResolvedJun 27, 2017
UpdatedJul 14, 2021