This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When the user builds lighting on a level, the Map Build Data Registry node is marked dirty, but isn't visible to the user initially. Selecting the filters dropdown, checking and unchecking a filter will make the node visible in the content browser.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37030 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Created | Oct 7, 2016 |
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Resolved | Jun 27, 2017 |
Updated | Jul 14, 2021 |