Description

When trying to launch on to any device the editor crashes.

Steps to Reproduce
  1. Open any project
  2. Launch on to a device
    Result Editor Crashes
    Expected Result Editor launches on the project to the device.
Callstack

UE4Editor_Engine!AActor::GetComponents<TInlineAllocator<24,FDefaultAllocator> >() actor.h:2730
UE4Editor_Engine!ULevel::HandleLegacyMapBuildData() mapbuilddata.cpp:102
UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() cookontheflyserver.cpp:1652
UE4Editor_UnrealEd!UCookOnTheFlyServer::Tick() cookontheflyserver.cpp:770
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() tickableeditorobject.h:17
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1186
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2859
UE4Editor!GuardedMain() launch.cpp:152
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentRendering
Affects Versions4.14
Target Fix4.14
Fix Commit3162938
Release Commit3162938
CreatedOct 7, 2016
ResolvedOct 14, 2016
UpdatedApr 27, 2018