When trying to launch on to any device the editor crashes.
UE4Editor_Engine!AActor::GetComponents<TInlineAllocator<24,FDefaultAllocator> >() actor.h:2730 
UE4Editor_Engine!ULevel::HandleLegacyMapBuildData() mapbuilddata.cpp:102 
UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() cookontheflyserver.cpp:1652 
UE4Editor_UnrealEd!UCookOnTheFlyServer::Tick() cookontheflyserver.cpp:770 
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() tickableeditorobject.h:17 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1186 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2859 
UE4Editor!GuardedMain() launch.cpp:152 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 
UE4Editor!WinMain() launchwindows.cpp:202 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown> 
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37044 in the post.
| 0 | 
| Component | UE - Graphics Features | 
|---|---|
| Affects Versions | 4.14 | 
| Target Fix | 4.14 | 
| Created | Oct 7, 2016 | 
|---|---|
| Resolved | Oct 14, 2016 | 
| Updated | Apr 27, 2018 |