Looks like maybe we aren't replacing the source delegate function (SignatureFunction) reference on the UDelegateProperty after recompiling the class - the function's owner name has the TRASHCLASS prefix.
> UE4Editor-Engine-Win64-Debug.dll!UBlueprintGeneratedClass::GetAuthoritativeClass() Line 148 C++ UE4Editor-BlueprintGraph-Win64-Debug.dll!FMemberReference::SetFromField<UFunction>(const UField * InField, const bool bIsConsideredSelfContext) Line 120 C++ UE4Editor-BlueprintGraph-Win64-Debug.dll!FMemberReference::FillSimpleMemberReference<UFunction>(const UField * InField, FSimpleMemberReference & OutReference) Line 480 C++ UE4Editor-BlueprintGraph-Win64-Debug.dll!UEdGraphSchema_K2::ConvertPropertyToPinType(const UProperty * Property, FEdGraphPinType & TypeOut) Line 3211 C++ UE4Editor-BlueprintGraph-Win64-Debug.dll!UEdGraphSchema_K2::FunctionHasParamOfType(const UFunction * InFunction, const UEdGraph * InGraph, const FEdGraphPinType & DesiredPinType, bool bWantOutput) Line 940 C++ UE4Editor-BlueprintGraph-Win64-Debug.dll!BlueprintActionFilterImpl::IsFunctionMissingPinParam(const FBlueprintActionFilter & Filter, FBlueprintActionInfo & BlueprintAction) Line 1263 C++ UE4Editor-BlueprintGraph-Win64-Debug.dll!TBaseStaticDelegateInstance<bool __cdecl(FBlueprintActionFilter const & __ptr64,FBlueprintActionInfo & __ptr64)>::Execute(const FBlueprintActionFilter & <Params_0>, FBlueprintActionInfo & <Params_1>) Line 953 C++ UE4Editor-BlueprintGraph-Win64-Debug.dll!FBlueprintActionFilter::IsFilteredByThis(FBlueprintActionInfo & BlueprintAction) Line 1914 C++ UE4Editor-BlueprintGraph-Win64-Debug.dll!FBlueprintActionFilter::IsFiltered(FBlueprintActionInfo & BlueprintAction) Line 1855 C++ UE4Editor-Kismet-Win64-Debug.dll!FBlueprintActionMenuBuilderImpl::FMenuSectionDefinition::MakeMenuItems(TWeakPtr<FBlueprintEditor,0> EditorContext, FBlueprintActionInfo & DatabaseAction) Line 412 C++ UE4Editor-Kismet-Win64-Debug.dll!FBlueprintActionMenuBuilder::RebuildActionList() Line 533 C++ UE4Editor-Kismet-Win64-Debug.dll!FBlueprintActionMenuUtils::MakeContextMenu(const FBlueprintActionContext & Context, bool bIsContextSensitive, unsigned int ClassTargetMask, FBlueprintActionMenuBuilder & MenuOut) Line 678 C++ UE4Editor-Kismet-Win64-Debug.dll!SBlueprintActionMenu::CollectAllActions(FGraphActionListBuilderBase & OutAllActions) Line 447 C++ UE4Editor-Kismet-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,SBlueprintActionMenu,0,TTypeWrapper<void> __cdecl(FGraphActionListBuilderBase & __ptr64)>::Execute(FGraphActionListBuilderBase & <Params_0>) Line 321 C++ UE4Editor-Kismet-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,SBlueprintActionMenu,0,void __cdecl(FGraphActionListBuilderBase & __ptr64)>::ExecuteIfSafe(FGraphActionListBuilderBase & <Params_0>) Line 430 C++ UE4Editor-GraphEditor-Win64-Debug.dll!TBaseDelegate<void,FGraphActionListBuilderBase & __ptr64>::ExecuteIfBound(FGraphActionListBuilderBase & <Params_0>) Line 608 C++ UE4Editor-GraphEditor-Win64-Debug.dll!SGraphActionMenu::RefreshAllActions(bool bPreserveExpansion, bool bHandleOnSelectionEvent) Line 344 C++ UE4Editor-GraphEditor-Win64-Debug.dll!SGraphActionMenu::Construct(const SGraphActionMenu::FArguments & InArgs, bool bIsReadOnly) Line 334 C++ UE4Editor-Kismet-Win64-Debug.dll!RequiredArgs::T0RequiredArgs::CallConstruct<SGraphActionMenu>(const TSharedRef<SGraphActionMenu,0> & OnWidget, const SGraphActionMenu::FArguments & WithNamedArgs) Line 825 C++ UE4Editor-Kismet-Win64-Debug.dll!TDecl<SGraphActionMenu,RequiredArgs::T0RequiredArgs>::operator<<=(const SGraphActionMenu::FArguments & InArgs) Line 1082 C++ UE4Editor-Kismet-Win64-Debug.dll!SBlueprintActionMenu::Construct(const SBlueprintActionMenu::FArguments & InArgs, TSharedPtr<FBlueprintEditor,0> InEditor) Line 342 C++ UE4Editor-Kismet-Win64-Debug.dll!RequiredArgs::T1RequiredArgs<TSharedRef<FBlueprintEditor,0> && __ptr64>::CallConstruct<SBlueprintActionMenu>(const TSharedRef<SBlueprintActionMenu,0> & OnWidget, const SBlueprintActionMenu::FArguments & WithNamedArgs) Line 842 C++ UE4Editor-Kismet-Win64-Debug.dll!TDecl<SBlueprintActionMenu,RequiredArgs::T1RequiredArgs<TSharedRef<FBlueprintEditor,0> && __ptr64> >::operator<<=(const SBlueprintActionMenu::FArguments & InArgs) Line 1082 C++ UE4Editor-Kismet-Win64-Debug.dll!FBlueprintEditor::OnCreateGraphActionMenu(UEdGraph * InGraph, const FVector2D & InNodePosition, const TArray<UEdGraphPin *,FDefaultAllocator> & InDraggedPins, bool bAutoExpand, TBaseDelegate<void> InOnMenuClosed) Line 3067 C++ UE4Editor-Kismet-Win64-Debug.dll!TMemberFunctionCaller<FBlueprintEditor,FActionMenuContent (__cdecl FBlueprintEditor::*)(UEdGraph * __ptr64,FVector2D const & __ptr64,TArray<UEdGraphPin * __ptr64,FDefaultAllocator> const & __ptr64,bool,TBaseDelegate<void>) __ptr64>::operator()<UEdGraph * __ptr64 & __ptr64,FVector2D const & __ptr64,TArray<UEdGraphPin * __ptr64,FDefaultAllocator> const & __ptr64,bool & __ptr64,TBaseDelegate<void> & __ptr64>(UEdGraph * & <Args_0>, const FVector2D & <Args_1>, const TArray<UEdGraphPin *,FDefaultAllocator> & <Args_2>, bool & <Args_3>, TBaseDelegate<void> & <Args_4>) Line 161 C++ UE4Editor-Kismet-Win64-Debug.dll!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FActionMenuContent,TMemberFunctionCaller<FBlueprintEditor,FActionMenuContent (__cdecl FBlueprintEditor::*)(UEdGraph * __ptr64,FVector2D const & __ptr64,TArray<UEdGraphPin * __ptr64,FDefaultAllocator> const & __ptr64,bool,TBaseDelegate<void>) __ptr64>,UEdGraph * __ptr64 & __ptr64,FVector2D const & __ptr64,TArray<UEdGraphPin * __ptr64,FDefaultAllocator> const & __ptr64,bool & __ptr64,TBaseDelegate<void> & __ptr64>(TMemberFunctionCaller<FBlueprintEditor,FActionMenuContent (__cdecl FBlueprintEditor::*)(UEdGraph *,FVector2D const &,TArray<UEdGraphPin *,FDefaultAllocator> const &,bool,TBaseDelegate<void>)> && Func, UEdGraph * & <Args_0>, const FVector2D & <Args_1>, const TArray<UEdGraphPin *,FDefaultAllocator> & <Args_2>, bool & <Args_3>, TBaseDelegate<void> & <Args_4>) Line 128 C++ UE4Editor-Kismet-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,FActionMenuContent __cdecl(UEdGraph * __ptr64,FVector2D const & __ptr64,TArray<UEdGraphPin * __ptr64,FDefaultAllocator> const & __ptr64,bool,TBaseDelegate<void>)>::Execute(UEdGraph * <Params_0>, const FVector2D & <Params_1>, const TArray<UEdGraphPin *,FDefaultAllocator> & <Params_2>, bool <Params_3>, TBaseDelegate<void> <Params_4>) Line 321 C++ UE4Editor-GraphEditor-Win64-Debug.dll!TBaseDelegate<FActionMenuContent,UEdGraph * __ptr64,FVector2D const & __ptr64,TArray<UEdGraphPin * __ptr64,FDefaultAllocator> const & __ptr64,bool,TBaseDelegate<void> >::Execute(UEdGraph * <Params_0>, const FVector2D & <Params_1>, const TArray<UEdGraphPin *,FDefaultAllocator> & <Params_2>, bool <Params_3>, TBaseDelegate<void> <Params_4>) Line 521 C++ UE4Editor-GraphEditor-Win64-Debug.dll!SGraphEditorImpl::GraphEd_OnGetContextMenuFor(const FGraphContextMenuArguments & SpawnInfo) Line 503 C++ UE4Editor-GraphEditor-Win64-Debug.dll!TMemberFunctionCaller<SGraphEditorImpl,FActionMenuContent (__cdecl SGraphEditorImpl::*)(FGraphContextMenuArguments const & __ptr64) __ptr64>::operator()<FGraphContextMenuArguments const & __ptr64>(const FGraphContextMenuArguments & <Args_0>) Line 161 C++ UE4Editor-GraphEditor-Win64-Debug.dll!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FActionMenuContent,TMemberFunctionCaller<SGraphEditorImpl,FActionMenuContent (__cdecl SGraphEditorImpl::*)(FGraphContextMenuArguments const & __ptr64) __ptr64>,FGraphContextMenuArguments const & __ptr64>(TMemberFunctionCaller<SGraphEditorImpl,FActionMenuContent (__cdecl SGraphEditorImpl::*)(FGraphContextMenuArguments const &)> && Func, const FGraphContextMenuArguments & <Args_0>) Line 128 C++ UE4Editor-GraphEditor-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,SGraphEditorImpl,0,FActionMenuContent __cdecl(FGraphContextMenuArguments const & __ptr64)>::Execute(const FGraphContextMenuArguments & <Params_0>) Line 321 C++ UE4Editor-GraphEditor-Win64-Debug.dll!TBaseDelegate<FActionMenuContent,FGraphContextMenuArguments const & __ptr64>::Execute(const FGraphContextMenuArguments & <Params_0>) Line 521 C++ UE4Editor-GraphEditor-Win64-Debug.dll!SGraphPanel::SummonContextMenu(const FVector2D & WhereToSummon, const FVector2D & WhereToAddNode, UEdGraphNode * ForNode, UEdGraphPin * ForPin, const TArray<UEdGraphPin *,FDefaultAllocator> & DragFromPins, bool bShiftOperation) Line 1038 C++ UE4Editor-GraphEditor-Win64-Debug.dll!FDragConnection::DroppedOnPanel(const TSharedRef<SWidget,0> & Panel, FVector2D ScreenPosition, FVector2D GraphPosition, UEdGraph & Graph) Line 277 C++ UE4Editor-GraphEditor-Win64-Debug.dll!SGraphPanel::OnDrop(const FGeometry & MyGeometry, const FDragDropEvent & DragDropEvent) Line 948 C++ UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::RoutePointerUpEvent::__l26::<lambda>(const FArrangedWidget & CurWidget, const FPointerEvent & Event) Line 4632 C++ UE4Editor-Slate-Win64-Debug.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,FReply <lambda>(const FArrangedWidget &, const FPointerEvent &) >(FSlateApplication * ThisApplication, FEventRouter::FBubblePolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l26::FReply <lambda>(const FArrangedWidget &, const FPointerEvent &) & Lambda) Line 215 C++ UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::RoutePointerUpEvent(FWidgetPath & WidgetsUnderPointer, FPointerEvent & PointerEvent) Line 4635 C++ UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent & MouseEvent) Line 5041 C++ UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const FVector2D CursorPos) Line 5021 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 1510 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 1850 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 802 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 666 C++ [External Code] UE4Editor-Core-Win64-Debug.dll!WinPumpMessages() Line 881 C++ UE4Editor-Core-Win64-Debug.dll!FWindowsPlatformMisc::PumpMessages(bool bFromMainLoop) Line 906 C++ UE4Editor-Win64-Debug.exe!FEngineLoop::Tick() Line 2729 C++ UE4Editor-Win64-Debug.exe!EngineTick() Line 53 C++ UE4Editor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 151 C++ UE4Editor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 189 C++ [External Code]
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37070 in the post.
1 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.12.4, 4.14 |
Target Fix | 4.15 |
Fix Commit | 3233710 |
---|---|
Main Commit | 3255791 |
Created | Oct 10, 2016 |
---|---|
Resolved | Dec 15, 2016 |
Updated | Feb 9, 2017 |