User pointed out that the Launcher version of the Engine only has source for UnrealHeaderTool but there is a lot more on Github. Would suggest including at least UAT/UBT to aid anyone who wants to debug the build process.
Open Engine/Source/Programs folder in a binary release and note that there is a single UnrealHeaderTool folder.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37072 in the post.
0 |
Component | UE - Foundation - Build - Rocket (Installed Engine) |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Created | Oct 10, 2016 |
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Resolved | Nov 4, 2016 |
Updated | Mar 24, 2021 |