When using a No Primary Result Chooser that contains an FGameplayTag parameter, an Evaluate Chooser node using that chooser will cause a compilation error:
LogBlueprint: Error: [AssetLog] [PathToProject..]\Content\Repromap.umap: [Compiler] The structure Evaluate Chooser: [ChooserAssetname] is not a BlueprintType.
May be caused due to FGameplay tag having a native make function that prevents being “Made” within the EvaluateChooser node. Additionally, through testing it was found that many structs also cause this issue.
See linked EPS case for repro project.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-370816 in the post.
| 0 |
| Component | UE - Characters - Animation |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 6.0 |
| Created | Mar 20, 2026 |
|---|---|
| Updated | Jul 29, 2026 |