When binding to a Post Process AnimBP in Sequencer causes MovieScene to run the Spawn and Instantiation phase every frame.
The code here explicitly looks at the AnimInstance on the Skeletal Mesh Component to see if its the same as the one that we bound to.
Do you think this is a good approach? Any guidance is appreciated.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-370818 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 5.6 |
| Target Fix | 5.8 |
| Fix Commit | 52327829 |
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| Created | Mar 20, 2026 |
|---|---|
| Resolved | Apr 9, 2026 |
| Updated | Apr 30, 2026 |