Description

When a Virtual Texture is applied as a UI material, there is no associated geometry, so it does not explicitly request the loading of high-res virtual texture tiles.

Steps to Reproduce

1, In a Third Person project, import a 4K texture and convert it to a Virtual Texture.

2, Create a UI-domain material (M_Test) and assign the Virtual Texture.

3, After restarting the editor, opening M_Test shows the texture at low resolution.

4, Opening the texture asset forces the viewport to update, after which it displays at full resolution.

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Fixed
ComponentUE - Rendering - Architecture
Affects Versions5.65.7
Fix Commit52147626
CreatedMar 23, 2026
ResolvedMar 25, 2026
UpdatedMay 1, 2026
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