When validating a change list that contains an actor that references the level script in the world (e.g. it has an event bound on the level script graph) it will fail changelist validation 100% of the time (however it will pass map checks just fine).
From scratch:
With the attached project (see addl info URL):
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-371198 in the post.