The dynamic translucency resolution and other dynamic resolution values were tied to the primary dynamic resolution and never updated for each type of dynamic resolution.
The scaling resolution fraction for translucency and other values uses the max fraction which is only updated with quantization.
Expected:
Stat Unit’s DynTranslucencyRes value reflects that actual internal translucency resolution.
Stat RenderScaling current Translucency fraction reflects the current fraction
Actual:
DynTranslucencyRes shows only what DynRes shows because it uses the same math and source values.
Stat RenderScaling uses the current max translucency fraction which is always 1.0 unless using quantization which is off, instead of the current fraction.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-371217 in the post.
| 0 |
| Component | UE - Rendering - Architecture |
|---|---|
| Affects Versions | 5.6, 5.7, 5.8 |
| Target Fix | 5.8 |
| Fix Commit | 52226164 |
|---|
| Created | Mar 24, 2026 |
|---|---|
| Resolved | Mar 27, 2026 |
| Updated | Apr 10, 2026 |