Description

This was tested on Windows the crash does not occur. This crash also occurs on Matinee cinematic as well, but only when you ~ quit the standalone game.

Steps to Reproduce
  1. Open Elemental Cave Demo on a Mac
  2. ~ Pause
  3. ~ RestartLevel
  4. ~ Pause
  5. ~Pause
  6. Observe

Result: The standalone game crashes

Expected: The cinematic resumes properly without crashes.

Callstack

MachineId:67E660359A4D075E27C6A68C5C0E6E19
EpicAccountId:73cc87fb186c41679297faf5c1aa7dd8

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10e5d24bb [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 300] [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10e788562 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10e875367 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 68] [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10e78a6f1 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 366] [in UE4Editor-Core.dylib]
FCoreAudioSoundSource::DetachFromAUGraph() Address = 0x130baa710 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Mac/CoreAudio/Private/CoreAudioSource.cpp, line 901] [in UE4Editor-CoreAudio.dylib]
FCoreAudioSoundSource::Stop() Address = 0x130baa30a [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Mac/CoreAudio/Private/CoreAudioSource.cpp, line 424] [in UE4Editor-CoreAudio.dylib]
FAudioDevice::StopSources(TArray<FWaveInstance*, FDefaultAllocator>&, int) Address = 0x10fd4fcb9 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp, line 2755] [in UE4Editor-Engine.dylib]
FAudioDevice::Update(bool) Address = 0x10fd528b0 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp, line 3020] [in UE4Editor-Engine.dylib]
TGraphTask<FFunctionGraphTask>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x10fd8ee1c [Runtime/Core/Public/Templates/Function.h, line 120] [in UE4Editor-Engine.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10e60a001 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 259] [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10e605aa5 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 504] [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10e602321 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 1725] [in UE4Editor-Core.dylib]
AudioThreadMain(FEvent*) Address = 0x10fd6ef95 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Engine/Private/AudioThread.cpp, line 86] [in UE4Editor-Engine.dylib]
FAudioThread::Run() Address = 0x10fd6f427 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Engine/Private/AudioThread.cpp, line 203] [in UE4Editor-Engine.dylib]
FRunnableThreadPThread::Run() Address = 0x10e64fae3 [/Users/build/Build/++UE4+Main+Compile/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 25] [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10e61efa1 [Runtime/Core/Private/GenericPlatform/../HAL/PThreadRunnableThread.h, line 166] [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff8897399d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8897391a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff88971351 (filename not found) [in libsystem_pthread.dylib]

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Fixed
ComponentUE - Platform - Apple
Affects Versions4.14
Target Fix4.14
Fix Commit3163698
Release Commit3163698
CreatedOct 10, 2016
ResolvedOct 14, 2016
UpdatedApr 27, 2018