Not possible to launch on device without checking out the .umap file or marking it as writable.
On any project of a large enough scale, requiring the user to check out the level to launch it on target device is not realistic, since check out is exclusive for binary files like the .umap file. Marking as writable is not desirable either, as the user will forget that file is writable but not checked out.
Actual result: A source control screen will pop up to ask you to check out the file or make it writeable, or cancel. There is no button that can be pressed to not save the level but continue launching
Desired result: The "Do you want to save" screen pops up before source control screen, allowing you to decline to save but still launch on device
I am not able to find world outliner how to enable it?
Why does the REMOVE method of map container remove elements have memory leaks?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37131 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Fix Commit | 3161166 |
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Created | Oct 11, 2016 |
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Resolved | Oct 13, 2016 |
Updated | Apr 27, 2018 |