Not possible to launch on device without checking out the .umap file or marking it as writable.

On any project of a large enough scale, requiring the user to check out the level to launch it on target device is not realistic, since check out is exclusive for binary files like the .umap file. Marking as writable is not desirable either, as the user will forget that file is writable but not checked out.

Steps to Reproduce
  1. Start the Editor for ShooterGame or any project that is in source control
  2. Connect to source control in the Editor
  3. Push the launch on Windows or any platform

Actual result: A source control screen will pop up to ask you to check out the file or make it writeable, or cancel. There is no button that can be pressed to not save the level but continue launching
Desired result: The "Do you want to save" screen pops up before source control screen, allowing you to decline to save but still launch on device

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ComponentPlatform - Mobile
Affects Versions4.14
Target Fix4.14
Fix Commit3161166
CreatedOct 11, 2016
ResolvedOct 13, 2016
UpdatedApr 27, 2018