If you have a sitatuion like
Public/Filename/Foo.h
Public/FileName/Bar.h
you cannot have
#include "Foo.h"
#include "Bar.h"
in your .cpp file during the native build. Either Foo.h or Bar.h will be missing because UBT will only add one of the above directories to the includes.
Build FortniteServer natively.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Why does the REMOVE method of map container remove elements have memory leaks?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37174 in the post.