Dynamic light settings in Persona viewport cause edges to appear hardened.
See attached image, but also images in the Answerhub post.
Result: Edges appear hardened. I was able to reproduce this in the main level viewport by manipulating Dynamic Shadow Distance MovableLight after converting the directional light to movable.
Expected: Add complete directional light settings to the Preview Scene Settings window. Possibly adjust the defaults too so that edges appear smooth.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.13, 4.14 |
| Target Fix | 4.15 |
| Fix Commit | 3200334 |
|---|---|
| Main Commit | 3227721 |
| Created | Oct 11, 2016 |
|---|---|
| Resolved | Nov 16, 2016 |
| Updated | Apr 27, 2018 |