Dynamic light settings in Persona viewport cause edges to appear hardened.
See attached image, but also images in the Answerhub post.
Result: Edges appear hardened. I was able to reproduce this in the main level viewport by manipulating Dynamic Shadow Distance MovableLight after converting the directional light to movable.
Expected: Add complete directional light settings to the Preview Scene Settings window. Possibly adjust the defaults too so that edges appear smooth.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Component | UE - Gameplay |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.15 |
Fix Commit | 3200334 |
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Main Commit | 3227721 |
Created | Oct 11, 2016 |
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Resolved | Nov 16, 2016 |
Updated | Apr 27, 2018 |