Using the Merge Meshes blueprint function within the Skeletal Merging Library. It does seem to work in that I see my merged mesh in a PIE environment, but if I double click on the transient mesh I get an engine crash.
Steps to Reproduce
Enable Skeletal Merging Plugin
Setup a simple merge of two meshes during begin play.
Apply the merged mesh to a skeletal mesh component on that actor.
In the details panel double click on the newly merged mesh to open it in the Mesh Editor panel.
Crash
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-372252 in the post.
| 0 |
| Component | UE - Anim - Rigging - Skeletal Editor |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 5.8 |
| Fix Commit | 52359983 |
|---|
| Created | Mar 31, 2026 |
|---|---|
| Resolved | Apr 9, 2026 |
| Updated | Apr 14, 2026 |
| 14621 - L3GiaBao |