Description

Using the Merge Meshes blueprint function within the Skeletal Merging Library. It does seem to work in that I see my merged mesh in a PIE environment, but if I double click on the transient mesh I get an engine crash.

Steps to Reproduce

Steps to Reproduce
Enable Skeletal Merging Plugin
Setup a simple merge of two meshes during begin play.
Apply the merged mesh to a skeletal mesh component on that actor.
In the details panel double click on the newly merged mesh to open it in the Mesh Editor panel.

Crash

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Fixed
ComponentUE - Anim - Rigging - Skeletal Editor
Affects Versions5.7
Target Fix5.8
Fix Commit52359983
CreatedMar 31, 2026
ResolvedApr 9, 2026
UpdatedApr 14, 2026
Pull Requests
14621 - L3GiaBao
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