Android is failing to package when GoogleVR is enabled
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:597: The following error occurred while executing this line: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:694: null returned: 1 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Total time: 19 seconds UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'D:\MyProjects\MyProject5\Intermediate/Android/APK/bin/MyProject5-debug.apk'. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: File name: 'D:\MyProjects\MyProject5\Intermediate/Android/APK/bin/MyProject5-debug.apk' UATHelper: Packaging (Android (ATC)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments) UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 76.1991594s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Epic Games\Main\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject5 Android Development -Project=D:\MyProjects\MyProject5\MyProject5.uproject D:\MyProjects\MyProject5\MyProje ct5.uproject -remoteini="D:\MyProjects\MyProject5" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.12-16.03.58.txt' UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar y`2 InTargetToManifest) UATHelper: Packaging (Android (ATC)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ATC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ATC)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.Main() UATHelper: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Android (ATC)): BUILD FAILED
Result: Packaging fails
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37236 in the post.
2 |
Component | UE - Platform - XR |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 12, 2016 |
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Resolved | Oct 26, 2016 |
Updated | Sep 16, 2019 |