Enabling the 'Deprecated' option in a blueprint's Class Settings causes all existing instances of it to be deleting upon loading any levels that contain the blueprint.
Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Releases CL 3161689.
Result: Notice that any instances of the deprecated actor were removed.
Expected: Existing instances would remain.
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37283 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13, 4.14 |
Created | Oct 13, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |