Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed.

Topdown character will not move into the space affected by Nav Modifier volume so not a rendering issue

Steps to Reproduce
  1. Open Topdown project and hit P to see nav mesh
  2. Create a new sub-level and add a Nav Modifier Volume to the sublevel so that it affects the navigation
  3. Remove the sublevel
  4. Build Navigation

Result: Nav mesh is still affected by the Nav Modifier Volume

Expected: Nav mesh reverts to its original state

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37291 in the post.

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Won't Fix
ComponentUE - AI
Affects Versions4.14
CreatedOct 13, 2016
ResolvedMar 26, 2018
UpdatedApr 27, 2018
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