Light functions don’t render on grooms when using ray traced shadows and positions in the light function material.
The setup:
The problem:
The hair system seems to not evaluate the light function at all.
What we know:
Expected
Light function renders the same whether position data is used or not
Actual
Light function doesn't render at all when position data is used, light is unaffected.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-373306 in the post.
| 0 |
| Component | UE - Rendering - Graphics Features |
|---|---|
| Affects Versions | 5.6, 5.7, 5.8 |
| Target Fix | 5.8 |
| Fix Commit | 52626845 |
|---|
| Created | Apr 9, 2026 |
|---|---|
| Resolved | Apr 13, 2026 |
| Updated | May 20, 2026 |