If shot track ends short of the Master Sequence length, all actors return to default state.
This becomes an issue when you need the actors manipulated in Shot 1 to maintain their "end state" into shot 2 and even afterwards during gameplay.
Regression: YES
Worked: 4.12.5 CL:3039270
Broken: 4.13.1 CL:3142249
Result: At the end of play, the mesh moves back to it's default position. If Step 2 had left the master sequence length exactly at the end of the shot, this would not happen.
Expected: Mesh remains at it's last location.
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.15 |
Fix Commit | 3163028 |
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Created | Oct 14, 2016 |
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Resolved | Oct 15, 2016 |
Updated | May 2, 2018 |