If shot track ends short of the Master Sequence length, all actors return to default state.
This becomes an issue when you need the actors manipulated in Shot 1 to maintain their "end state" into shot 2 and even afterwards during gameplay.
Worked: 4.12.5 CL:3039270
Broken: 4.13.1 CL:3142249
Result: At the end of play, the mesh moves back to it's default position. If Step 2 had left the master sequence length exactly at the end of the shot, this would not happen.
Expected: Mesh remains at it's last location.
Head over to the existing AnswerHub thread and let us know what's up.