If the user renames a function input, and then adds the function into a graph, the function node will not use the new input name.
The user will need to recompile and then add the function back into the graph (or right-click > Refresh Node) to get the name correct.
Similar issue: [Link Removed]
RESULT:
The input will still be called "New Param".
EXPECTED:
The input to be called "Test". Or the blueprint is dirtied when renaming the input so the user knows to recompile.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37339 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.14 |
Created | Oct 14, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |