If the user renames a function input, and then adds the function into a graph, the function node will not use the new input name.
The user will need to recompile and then add the function back into the graph (or right-click > Refresh Node) to get the name correct.
Similar issue: [Link Removed]
RESULT:
The input will still be called "New Param".
EXPECTED:
The input to be called "Test". Or the blueprint is dirtied when renaming the input so the user knows to recompile.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37339 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.14 |
Created | Oct 14, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |