Description

I've only had this happen once.

Steps to Reproduce

I only got this crash one time.

  1. Select assets by the Demo Stands and BP_DemoRoom.
  2. Right-click and Select > Invert Selection
  3. Click Delete button
  4. Click to No to deleting assets referenced by other Actors (message that pops up)
  5. Select BP_Light_Bulb_Basic asset and TriggerableDestructible (Use Ctrl-leftclick to select)
  6. Click Delete button
  7. Navigate with mouse and WASD around level.
  8. Undo until before deleting most assets in project.
Callstack

UE4Editor_Renderer!FSceneViewState::GetPrecomputedVisibilityData() sceneocclusion.cpp:125
UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() scenevisibility.cpp:2396
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() scenevisibility.cpp:2823
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:570
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1637
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:868
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:320
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:454
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74

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Cannot Reproduce
ComponentUE - Graphics Features
Affects Versions4.14
Target Fix4.15
Fix Commit3266762
Main Commit3389599
Release Commit3266762
CreatedOct 14, 2016
ResolvedJan 23, 2017
UpdatedApr 27, 2018
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