I've only had this happen once.
I only got this crash one time.
UE4Editor_Renderer!FSceneViewState::GetPrecomputedVisibilityData() sceneocclusion.cpp:125
UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() scenevisibility.cpp:2396
UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() scenevisibility.cpp:2823
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:570
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1637
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:868
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:320
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:454
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37346 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Created | Oct 14, 2016 |
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Resolved | Jan 23, 2017 |
Updated | Apr 27, 2018 |