Description

A licensee noticed that SUPPORTS_ANISOTROPIC_MATERIALS is not passed to FShadeLightSamplesCS::ModifyCompilationEnvironment for MegaLights ShadeLightSampleCS. Adding it fixes the issue.

Steps to Reproduce

Steps to Reproduce

  • Enable MegaLights.
  • Create a sphere and apply a material that uses anisotropy
  • Add point light to the scene
  • Notice the lack of anisotropy

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Duplicate
ComponentUE - Rendering - Graphics Features - Lumen
Affects Versions5.7
Target Fix5.8
Fix Commit52963062
CreatedApr 14, 2026
ResolvedApr 21, 2026
UpdatedApr 29, 2026
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