This is consistent with native component classes and any change could introduce unexpected backwards compatibility issues. You can disable the tick being on by default by changing the "Start with Tick Enabled" property in the Component Tick section of the details panel.
Actor Components with Auto Activate set to false are still ticking.
If you activate the component on begin play, set a short delay, and then deactivate it, the ticking will stop, which is inconsistent with what is seen if the component starts off as deactivated.
Found in 4.13.1 CL 3142249. Reproduced in 4.12.5 CL 3039270 and Main 4.14 CL 3156733.
Result: Actor Component ticks even though it is deactivated.
Expected: Deactivated actor component would not tick.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Gameplay |
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Affects Versions | 4.12, 4.13, 4.14 |
Created | Oct 17, 2016 |
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Resolved | Oct 17, 2016 |
Updated | Apr 27, 2018 |